Outliner to view all the attributes. Default crack shatter type.
default solid shatter that I used. I changed the shards to 20 and post operation to rigid body collision off and ticked link to shards.
Default shatter type
I used the velocity and the collision to -1 so that it had impact on the ground. you can turn the shatter on or off.
I will model a simple object such as a bowl or glass that contains water. I will experiment with different shatter effects and water dynamics in Maya. This is to increase my Knowledge and experiment with dynamics - to be used in the animation when the ink bottles falls of the shelf and shatters on the ground. I will be looking at different techniques to find the right effect for the bottle.
- Bottle is dense...base is thick glass so when shattering the base would not shatter into lots of pieces.
- restrict the bounce by modifying the gravity as glass has solid impact to the ground. Hit floor and smash not bounce
- Return of shards after impact.
I created a bottle using the curve tool and used the revolve tool. I then increased the number of shards to the required amount and switched on triangulate surface and applied interior material and linked it to the original surface created shards by increasing the and changed the...checked shards in outline. created passive rigid body floor and then controlled the shatter in the attribute editor. I then added a field of gravity and to the object to get the right kind of effect. I then key framed....
turned the collision layer to -1 to hit floor...There was to much bounce in the effect so I then added gravity to get a more solid impact on the ground. played around with the rigid bodies
- Water Spill