Shot 11 Test - ready to render


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Rise and shine give G the glory! Cool managed to get the textures and lighting working in the morning.....So all processors go to render shot 11....see you in a couple of hours.
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What a day.....preparing shot 11 for render passes. Fortunately only one layer...what a nightmare....Maya was being stubborn today! rendering most of the night but had to admit defeat when every time I tried to apply the correct texture to a surface it would mess up the application or texture something else even when it wasn't highlighted. Also it was doing all kind of things with the lighting....My concern is the continuity with the lighting in scenes because rendering these shots lighting was playing up....I then decided OK maybe the computer is feeling like me....need some rest! So gonna catch a few hours sleep and get on it early in the morning....
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Selecting:Path contribution map-create path contribution map add selected 7 times.
Each contribution map I assigned different maps. diffuse, diffuse no material, indirect lighting, specular, depth, shadow, reflection.
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