



needle
Rocking Chair
Shield of Faith
Sword of the Spirit
Owls Pearch
An eccentric librarian continues her study of the bible. A routine that has been ongoing for most of her life. She finishes her study one evening and makes her way down the ladder from where she is sat studying. A twist of faith and supernatural powers intercede in her moment of darkness. This is a revelation of spiritual forces active within the natural.
Meeting with Alex Bax to discuss animation. 09.02.2011
After discussing the animation shot by shot....
Hi Depa, here is a transcription of what we were talking about for the shots.03/02/2011 - Meeting with Alex to go through animation.
As discussed please see below what is needed for the animation. The shots are heavily governed by extreme camera angles, stretch and anticipation.
Please see below what is needed as discussed last on Thursday.
As the animation goes...
Please look at this animation for stuff we discussed and look at storyboard with link I sent
http://www.youtube.com/watch?v=Vq9wivMLzd0
Cheers Alex
Hi Alex
Thanks for the fingers sliding off shelf...
As discussed please can you incorporate in the animation the fingers sliding along the shelf and the index finger knocks into the ink bottle making it fall off the shelf. This causes her to slip of the shelf and fall.
Please can I also have the animation of where she is falling(birds eye view as she slowly falls and she falls into darkness. emphasis on the lighting across the eyes...(film noir style...) please see animatic for further details....
Please can I have it for next week..
This will do for now...
Cheers Alex

I can see the librarian wearing some old brogues...old school footwear...classic...like the double stitching and the worn out textures.
From the first test Marios gave me for the texture of the skin it was to clean and fresh looking. I suggested to have the skin looking like old leather...worn out with character lines and blemishes...
Old style buttons for the cardi. The cardi has three buttons. If we had more time I would have prefer them to be odd and one button hanging from a cotton thread. So when animating secondary animation can occur when she's walking...nice attention to detail...
More wrinkles.........
Old type granny socks over the nee but due too overuse the elasticity of the sock no longer hold s up so the Librarian is seen to be wearing over the knee socks that have slipped creating folds in the fabric...This is something I created in the geometry of the model.
This is more the style of shoe that I envisaged for the librarian. Oxford Brogues.....nice.....
Attention to detail creating the hole effect in the shoe.
Textures I gave to Marios when texturing. 




































modelling belt buckle and belt...
Front view
Side view
Top viewThis is where I am smoothing out....its looking like my character.....
Working on hair...She has a bob style hair cut but I just wanted to add some geometry to put in some edges.
problems with mirroring geometry...some areas triangulate so to get round this I reduced the threshold and it seemed to work....

Getting a feel for the kind of nose I want...decided on larger nostrils so merges with rest of nose.Doing the nose although I might ditch the nose and do the mouth first as the nose covers the mouth....dughhhhh!! Main muscle around the eye Obicularis Occuli....the character expression (eye) closed, blink, open wide in shock, look down, look side to side, questioning, tired, scared, stretch...eyelid, eyebrows raised etc....
Just getting the eye topology right by using less geometry as possible. Much of the time was spent tweaking the verts etc to get the right look.
Problems....problems....problems....Had one of those crap days where everything you do maya decides it doesn't want to play with you...Tried different methods of modelling this character and decided in the end to ditch the original as I was having probs with the curve tool and I didn't like the way I was going with it. Since this is a stylised character rather then realistic this is heavenly governed by organic shapes so I decided to stick with poly modelling but not originating from a box but rather a sphere I then used the lattice tool to shape the face. 









Eye detail is very important for my character as she is old so heavy ness of the eye muscle sometimes overhanging to display sagging and wrinkles at the corner of the eye using closer edges to define edge. 









Following digital tutors and box modeling for face...I used this method previously for my aviator boy character....I found that it takes far to long to get the desired effect by tweaking....Although starting to get the shape I wanted making sure to use clean edge flow. 
