Followers

Wednesday, 1 June 2011

Animating walk cycle experiments.


This is where the right foot slips forward as key info is missing when duplicating the amounts from the channel editor.


The foot slips here to rectify this When duplicating frames in the channel editor some info where not transferred so had to find the pose that I was duplicating to the correct amount. Also I moved the key in the Graph editor to smooth it out...



This owl is no where near finishing...smoothing out movments and finessing in the graph editor.






Argh......walk cycles.......OK....due to the amazing amount of time directing and working on leap of faith I have left animation test for my folder to the last minute...believe you me this was not by choice but because everything is taking such a long time and trying to get all the other work done for leap of faith animation.

I forgot how much I actually enjoy animating and to be honest with you I haven't really had a serious go at it since the beginning of the second year. Why? I hear you asking...because my priorities were to focus on character modelling, learning good topology etc lighting and dynamics.

Unfortunately due to the scale of this project, commitment to the running of this project and other projects running alongside the animation has been the priority. I am disappointed that I have run out of time with finessing my animation but just starting it again has reignited my enthusiasm for it. In the next couple of weeks I will do some animation walk passes using the librarian character for my show reel.

I have using Erik Westlunds Tutorial digital tutorial and many web research on walk cycles. Please see below links that have been used.
Animators survival kit
http://www.youtube.com/watch?v=h-D5knTExf8
http://www.youtube.com/watch?v=AOUXRqieSAY
http://www.digitaltutors.com/11/training.php?pid=1522

So far in a nut shell I have learnt......
  • Starting the project setting tangents to linear when I first start
  • setting timeline time real-time (24)
  • setting up the key poses and breaking tangents
  • positioning building the passing pose not only translates but rotations with feet and hip
  • Creating flapping etc finessing steps
  • Creating opposite pose
  • cleaning up using the graph editors tangent conversion tools, stepped, linear, flat, spline, curves, post infinity cycle

I have only started! Just two days I have been learning how to do a walk cycle and yes I know that isn't enough time to execute a fine smooth walk cycle...but this is ongoing as I mentioned before in the next couple of week so want to learn how to move the hips chest head shoulders arms etc to walk in unison with the feet and how to do a character walk cycle in my case an old lady...so watch this space...

I'd aso like to mention a special thank you to Alex for helping with some advice on getting started.

I would like to next week take some video clips of old people walking and decipher a unique old person walk cycle.

Useful resources.





Frame 25: Key Pose, identical to frame 1

Frame 22: Inbetween, weight up

Frame 19: Left standing leg



Frame 16: Inbetween weight down

Frame 13: Key Pose right foot forward

Frame 10: Inbetween weight up

Frame 7: Breakdown, left standing leg.

Frame 4: Inbetween, weight down


Frame 1: Kepose, Left foot forward

How to create cycle on walk path. Couple of glitches when doing this as the end pose on frame 25 doesn't smoothly flow to the 1st frame so more graph editor editing....

Using pre infinity and bake to make a walk cycle

Breaking tangents...
Linear to get basic poses down












Sunday, 22 May 2011

concept to production

Concept to final textured rigged models....










Wednesday, 4 May 2011

Saturday, 30 April 2011

Modeling Tree and watch

Watch textured and in shot 10. I wanted an old classic type watch face to go with the design of the character. Classic and old school



Modelling the tree was quite a challenge as i wanted it quite twisted and knarly and twisted to add character and personality. UV mapping was rather interesting but for the sakes of the shot it wasn't required so a texture was placed with uv mapping.





To Clym for rigging

Please see below list of objectives for Clym for our character to be rigged.

Hi Clym

Project: Leap of faith Character

Just a couple of things………

Rotations and translations - upper body and lots of stretch and scale

Upper body to include translate rotations and scale rotate shoulders back and forth etc

Fingers single-control bends joints and stretch, as she will be gripping to the side of the lectern so tension in the fingers…Extreme close up of fingers here.

As she falls the gravity of the hair pulls the hair up not sure how youll do this if we can discuss.

Lots of eye movements…..move to the right and left up and down etc… stretch, Scale etc…

She shows…

Fear, sadness, shock, studying, questioning, etc…

Stretch on leg as she reaches her foot to the next step down…..this is exaggerated stretch.

Foot with joints to bend at toes and ankle, as she will be stepping on to the next step etc…

She stretches as she yawns exaggerated pose….eyes closed….hands curled….chest out etc…..

studying….eyes looking across etc….thinking…blinking…..

climbing DOWN…

Fingers hold on to side as she attempts to grab back on to the fingers and hand slide of one by one so quite detailed this shot…

Shes climbing down so the foot needs to be flexible…her leg stretches to the next step….lots of exaggeration…

Look of shock on face eyes wide open etc

This fall is going to be taken from various camera angles so main thing is hair….need to set the hair so it moves with the gravity of the fall….

Clymbo these are just some of the movements just so you can understand the moves I’m looking at…Hope this helps….let me know if you need any more info babes….

SHOTGUN Schedule and final year project managing.

https://ravensbourne-l3.shotgunstudio.com/detail/Project/76

Monday, 14 March 2011

Blockout.......


Animation 2nd Pass

Ive composed the 2nd pass animation from Alex with blockout of first three shots and vfx shots as they are not completed. Hopefully a revised 2nd pass will be done this evening.



Revised Block out with changes

LeapofFaith shots05-20 First Pass may2011 from alexander Bax on Vimeo.



3D blockout for Leap of Faith animation. After seeing Dan on Thursday some shots need to be modified. Please see shots for leap of faith below to show changes to be made.
For this I will need from Nathan
A revised animation of the leaf entering the window from outside in one flow rather then 2 shots.
To add establishing shot of environment - still then camera rotates upwards just a little. and the shot of the owl to be seen from behind the librarian.
Vfx shots of the globules and doves coming out of the globules need to be shortened.
These revised shots need to be edited by Monday so I can put the shots together.




Ok...just sorting out block out by using models to mimic the animation for Leap of Faith.